Blackmar-Diemer Gambit

White offers the e-pawn after 1. d4 d5 2. e4. The accepted lines give Black a pawn and White a lead in development and open lines toward f7. Declined and accepted each have their own family page in this book.

18 lines in the book · ECO D00

Play the main line

8
7
6
5
4
3
2
a1
b
c
d
e
f
g
h

Blackmar-Diemer Gambit

Play the next move in the line.

  1. d4
  2. d5
  3. e4

Move by move

  1. White pawn moves from d2 to d4.
  2. Black pawn moves from d7 to d5.
  3. White pawn moves from e2 to e4.

Variations

Named gambits and traps

16 lines in this family have "gambit" or "trap" in the name. The list shows 16.